local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
main_id = 12006
L0_1 = {}
L1_1 = 1200601
L2_1 = 1200602
L3_1 = 1200603
L4_1 = 1200607
L5_1 = 1200608
L6_1 = 1200606
L7_1 = 1200605
L8_1 = 1200604
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3044
L3_1.alias = "Npc3044"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1200601FoodOwner"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 2
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1200601"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3006
L3_1.alias = "Npc3006"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1200501Mio"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3044
L4_1.alias = "Npc3044"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1200601FoodOwner"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1200602"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3006
L3_1.alias = "Npc3006"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1200501Mio"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3044
L4_1.alias = "Npc3044"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1200601FoodOwner"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1013
L5_1.alias = "Npc1013"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q1200602FoodAyakaCook"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1200603"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3006
L3_1.alias = "Npc3006"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1200501Mio"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3044
L4_1.alias = "Npc3044"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1200601FoodOwner"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1200604"] = L1_1
L1_1 = {}
L0_1["1200605"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3006
L3_1.alias = "Npc3006"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1200501Mio"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3044
L4_1.alias = "Npc3044"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1200601FoodOwner"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1200606"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3006
L3_1.alias = "Npc3006"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1200501Mio"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3044
L4_1.alias = "Npc3044"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1200601FoodOwner"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1013
L5_1.alias = "Npc1013"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q1200601FoodAyakaSit"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1013
L6_1.alias = "Npc1013"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q1200602FoodAyakaCook"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["1200601"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3006
L3_1.alias = "Npc3006"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1200501Mio"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3044
L4_1.alias = "Npc3044"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1200601FoodOwner"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1013
L5_1.alias = "Npc1013"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q1200601FoodAyakaSit"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1013
L6_1.alias = "Npc1013"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q1200602FoodAyakaCook"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["1200602"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3006
L3_1.alias = "Npc3006"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1200501Mio"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3044
L4_1.alias = "Npc3044"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1200601FoodOwner"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1013
L5_1.alias = "Npc1013"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q1200601FoodAyakaSit"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1013
L6_1.alias = "Npc1013"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q1200602FoodAyakaCook"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["1200603"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3006
L3_1.alias = "Npc3006"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1200501Mio"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3044
L4_1.alias = "Npc3044"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1200601FoodOwner"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1013
L5_1.alias = "Npc1013"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q1200601FoodAyakaSit"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1013
L6_1.alias = "Npc1013"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q1200602FoodAyakaCook"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["1200604"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3006
L3_1.alias = "Npc3006"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1200501Mio"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3044
L4_1.alias = "Npc3044"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1200601FoodOwner"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1013
L5_1.alias = "Npc1013"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q1200601FoodAyakaSit"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1013
L6_1.alias = "Npc1013"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q1200602FoodAyakaCook"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["1200605"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3006
L3_1.alias = "Npc3006"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1200501Mio"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3044
L4_1.alias = "Npc3044"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1200601FoodOwner"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1013
L5_1.alias = "Npc1013"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q1200601FoodAyakaSit"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1013
L6_1.alias = "Npc1013"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q1200602FoodAyakaCook"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["1200606"] = L1_1
quest_data = L0_1
